Dependency Confusion Vulnerabilities in Unity Game Development

The Unity game engine has a package manager which allows packaged code and assets to be imported into a game, with dependencies automatically handled. Originally this was used only for Unity-produced packages, such as the GUI system. Later Unity began allowing private registries so that game studios can maintain their own internal packages. The IncludeSec research team found that the previous advice to Unity game developers to stand up their own package manager left them vulnerable to dependency confusion by default.

New School Hacks: Test Setup for Hacking Roku Channels Written in Brightscript

Hacking Roku Apps aka Channels

We were recently asked by one of our clients (our day job at IncludeSec is hacking software of all types) to take a look at their Roku channel. For those unfamiliar Roku calls apps for their platform “channels”. We haven’t seen too many Roku channel security reviews and neither has the industry as there isn’t … Read more

Custom Static Analysis Rules Showdown: Brakeman vs. Semgrep

In application assessments you have to do the most effective work you can in the time period defined by the client to maximize the assurance you’re providing. At IncludeSec we’ve done a couple innovative things to improve the overall effectiveness of the work we do, and we’re always on the hunt for more ways to … Read more

Introducing: SafeURL – A set of SSRF Protection Libraries

At Include Security, we believe that a reactive approach to security can fall short when it’s not backed by proactive roots. We see new offensive tools for pen-testing and vulnerability analysis being created and released all the time. In regards to SSRF vulnerabilities, we saw an opportunity to release code for developers to assist in … Read more