Web App Pentesting in the AI Era

The IncludeSec team explores the practical considerations of AI-assisted source code analysis. Observing results produced with frontier vs locally-hosted models, various harness orchestration designs, and a list of different language frameworks provided us with meaningful insights into how the modern pentester should be using AI to produce higher quality results (but not necessarily in less time!)

Impersonating Other Players with UDP Spoofing in Mirror

Mirror is an open-source multiplayer game framework for Unity. The history of Mirror is pretty interesting, I’d encourage anyone interested to give it a read on their site. Long story short, it was built as a replacement for UNET (which was provided by Unity but had a number of issues and was ultimately deprecated). Mirror … Read more

Hacking Unity Games with Malicious GameObjects, Part 2

In my last post I talked about a way I found to execute arbitrary code in Unity using no custom scripts, only built-in components. This allowed potential attacks against Unity games that load AssetBundles from untrusted sources since, although AssetBundles can’t include custom scripts, they can include GameObjects containing these built-in components. The attack I outlined in that blog used UnityEvents, which are primarily exposed via Unity’s built-in UI elements, but the attack required user interaction to trigger.

In this post I am going to discuss a zero-click method of triggering UnityEvents, along with some additional things I’ve learned on this topic. I will also introduce a new exploit that does not use UnityEvents and removes one of the limitations of the UnityEvent-based attack (while adding limitations of its own). Finally, I will give some updated remediation thoughts.

Hunting For Mass Assignment Vulnerabilities Using GitHub CodeSearch and grep.app

Hacked freeCodeCamp Certification

This post discusses the process of searching top GitHub projects for mass assignment vulnerabilities. This led to a fun finding in the #1 most starred GitHub project, freeCodeCamp, where I was able to acquire every coding certification – supposedly representing over 6000 hours of study – in a single request. Searching GitHub For Vulnerabilities With … Read more

Hacking Unity Games with Malicious GameObjects

The Unity game engine provides various means for getting external assets into a game, such as AssetBundles, for adding assets at runtime and the Asset Store, for purchasing third-party assets.

It’s possible for a GameObject to execute arbitrary code using no custom scripts, only components that are available by default in Unity. If the game uses Bolt or another visual scripting system, there are even more paths to code execution. In this blog I will cover how a malicious GameObject might get into a game, two specific methods I’m aware of for the GameObject to execute code, and possible ways to mitigate the risk.